Treasures of the Magi
Keket
Menat of Isis
This golden plate is worn over the chest, held in place by shoulder straps, and counterbalanced by a dense weight on the opposite side. Its face depicts the story of the divinity of Isis in hieroglyphs. While simple in its construction, it is an immensely important artifact to the faith of Isis, as the red gems set into it are thought to be the crystallized form of the blood of Isis, from the ritual of resurrection used on Osiris.
- Item slot: Neck
- Powers:
- Blood of Life: 3/day, augment; one priest spell gains +300% effectiveness.
- Touch of Divinity: Constant; you gain some of the benefits of Divine Rank 0. You are immune to loss-of-control and instant-loss abilities not cast by deities of rank 1 or higher. By concentrating, you can sense the presence of worshippers of Isis within 1 mile, and can see their environs or initiate telepathic contact with them. Whenever an event occurs that has a major effect on Isis, her followers, or her portfolio, within 1 mile, you sense it 1 minute before it happens. In an emanation 10 around you, you sanctify the Earth in the name of Isis; the area is considered holy ground.
Raithen
Armor of Anubis
This copper mantle is no mere decoration. The product of ancient Imaskari artifice, it responds to the will of its wielder; on command, its plates slide into position, forming protective armor over the wearer, including a solid helmet in the shape of the head of Anubis, with glowing eyes. From within the helmet, the wielder's voice is amplified and modulated to a terrible tenor.
- Item slot: Shoulders, head, armor.
- Powers (when activated):
- +40% Soak
- Hardness 10%
- 25% chance to reflect rays, lines, and cones
- Intimidation: recharge 33%, swift, close burst 5; enemies are shaken, suffering -25% to hit, damage, and saves (Will ends).
- Enchants:
- Can hold one each of shoulder, head, and armor.
- Nullification 3
- Blade Turning 3
Ani
Clasps of the Cosmos
This matched pair of golden bracers was crafted by the goddess Ma'at and the god Ptah, perhaps a symbol of some ancient, star-crossed love.
The left bracer is the Clasp of the Stars. It is set with a massive, oval-shaped gem; when looking into the gem, one sees the vastness of the Universe.
The right bracer is the Clasp of the Sun. It is set with a massive, fiery gem, which radiates warmth and light.
Powers (both):
- Item slot: wrist
- Charge: Both bracers can store Cosmic Energy, to a maximum equal to the wearer's rank. The Clasp of the Stars recharges only in direct starlight, regaining 20% of its maximum capacity per hour. The Clasp of the Sun recharges only in direct sunlight, regaining 20% of its maximum capacity per hour.
Powers of the Clasp of the Stars:
- Starry, Starry Night: At-will, free, emanation 5; you generate a three-dimensional hologram depicting a starfield. The field matches the actual stars at your location and time, allowing you to see them regardless of time of day and concealment. Optionally, the constellations are outlined and labelled in hieroglyphs. The starfield can adjust for any time, present or future. Observers with knowledge of Astronomy can determine their latitude and longitude by analyzing the image. As a side effect, the hologram produces dim illumination (if already dark), or slightly darkens the surrounding area (if already bright).
- Warp Bubble: Encounter, immediate, costs 1 Star Energy; you create a bubble of warped space around you, causing any one spell, attack, or creature (not immune to death effects) to be warped safely away from you, cast into the infinite vastness of space.
- Blessing of the Stars: at-will, augment, consumes 1 or more Star Energy; one spell or attack gains +100% effectiveness per Star Energy consumed. May only be used at night.
Powers of the Clasp of the Sun:
- Sunfire: At-will, std; you create a beam inflicting heavy fire damage, or a short cone, medium burst 4, or medium line inflicting medium fire damage, as you emit blinding, golden light.
- Corona: Encounter, immediate, costs 1 Sun Energy; you create a close burst 5, inflicting 200% heavy fire damage to enemies, and pushing them 5 squares away. You are then surrounded by an aura of sunlight, which grants you Fast Healing 50% for 2 rounds.
- Blessing of the Sun: at-will, augment, consumes 1 or more Sun Energy; one spell or attack gains +100% effectiveness per Sun Energy consumed. May only be used during the day.
Talrendis
Talons of the Sky Bearer
This matched pair of copper falchions was forged by Anhur and wielded by him in ancient times. The avatar was bested by Morthas "the Cloven" in a raid on Anhur's sacred temple in Mulhorand, and he brought back the swords as a symbol of his triumph.
- Falchion base: one-handed Str weapon, medium damage, -15 hit, +25 hit power, -10 critical chance, +5 critical power, +0 haste
- Customization: both Weighty 4 (+40% Hit Power)
- Enchantment: one Swiftness 4, one Momentum 4
- Powers (both blades):
- Polarity: The blades have opposing electrical charge. If you hit with both blades in a single attack, a blast of lightning courses through the target, inflicting lightning damage equal to 50% of the base damage of both weapons. This is bonus damage, and does not increase the base damage of the weapons.
- Powers (Talon of Storms)
- Shocking Touch: On each hit, the weapon also stuns (Will ends).
- Thunderclap: Encounter, swift, close burst 10; enemies suffer lightning and sonic damage equal to 500% of weapon's base damage for each type and are stunned (Will ends).
- Powers (Talon of Skies)
- Freedom: While held, the Talon of the Skies grants Freedom of Movement, rendering you immune to movement-impairing effects.
- Salvation: Encounter, swift, close burst 10; allies are freed of all movement-impairing effects.